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GameStar 2004 April
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MAP Viewer
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Frustum.h
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C/C++ Source or Header
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2003-10-09
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2KB
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87 lines
/*
Half-Life MAP viewing utility.
Copyright (C) 2003 Ryan Samuel Gregg
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
__nogc class CFrustum
{
private:
float fAspect;
float fWidth;
float fHeight;
float mFrustum[6][4];
int iCulled;
public:
CFrustum();
inline void SetAspect(float fAspect)
{
this->fAspect = fAspect;
}
inline void SetWidth(float fWidth)
{
this->fWidth = fWidth;
}
inline void SetHeight(float fHeight)
{
this->fHeight = fHeight;
}
inline float GetAspect()
{
return fAspect;
}
inline float GetWidth()
{
return this->fWidth;
}
inline float GetHeight()
{
return this->fHeight;
}
inline void ResetCulled()
{
iCulled = 0;
}
inline void IncCulled()
{
iCulled++;
}
inline int GetCulled()
{
return iCulled;
}
void CalculateFrustum();
bool PointInFrustum(Vertex3f vPoint);
bool SphereInFrustum(BoundingSphere Sphere);
bool CubeInFrustum(BoundingBox Box);
};